Difference between revisions of "Category:Mini Micro"
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Pages that apply to the Mini Micro virtual home computer (on any host OS). | Pages that apply to the Mini Micro virtual home computer (on any host OS). | ||
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Revision as of 00:23, 9 February 2020
Pages that apply to the Mini Micro virtual home computer (on any host OS).
Pages in category "Mini Micro"
The following 193 pages are in this category, out of 193 total.
B
C
F
H
- How to convert a .minidisk into a folder
- How to convert a folder into a .minidisk
- How to detect a click on a sprite
- How to detect single mouse clicks
- How to do many things at once
- How to do simple physics
- How to get started with Mini Micro
- How to load a sprite from the web
- How to make a button
- How to make a sprite translucent
- How to move a sprite forward
- How to move a sprite towards a target
- How to move a sprite with directional inputs
- How to package a Mini Micro game
- How to point a sprite at a target
- How to run a program on startup
- How to use a sprite sheet
- Http
- Http.delete
- Http.get
- Http.post
- Http.put
I
J
M
N
P
- PixelDisplay
- PixelDisplay.clear
- PixelDisplay.color
- PixelDisplay.drawEllipse
- PixelDisplay.drawImage
- PixelDisplay.drawPoly
- PixelDisplay.drawRect
- PixelDisplay.fillEllipse
- PixelDisplay.fillPoly
- PixelDisplay.fillRect
- PixelDisplay.getImage
- PixelDisplay.height
- PixelDisplay.line
- PixelDisplay.pixel
- PixelDisplay.print
- PixelDisplay.scale
- PixelDisplay.scrollX
- PixelDisplay.scrollY
- PixelDisplay.setPixel
- PixelDisplay.width
S
- Save
- SolidColorDisplay
- SolidColorDisplay.color
- Sound
- Sound.adjust
- Sound.duration
- Sound.envelope
- Sound.fadeIn
- Sound.fadeOut
- Sound.freq
- Sound.init
- Sound.loop
- Sound.mix
- Sound.noiseWave
- Sound.play
- Sound.sawtoothWave
- Sound.sineWave
- Sound.squareWave
- Sound.stop
- Sound.stopAll
- Sound.triangleWave
- Sound.waveform
- Sprite
- Sprite.contains
- Sprite.image
- Sprite.localBounds
- Sprite.overlaps
- Sprite.rotation
- Sprite.scale
- Sprite.tint
- Sprite.worldBounds
- Sprite.x
- Sprite.y
- SpriteDisplay
- SpriteDisplay.clear
- SpriteDisplay.scrollX
- SpriteDisplay.scrollY
- SpriteDisplay.sprites
- StackTrace
- Startup.ms
- StringUtil
T
- Text
- TextDisplay
- TextDisplay.backColor
- TextDisplay.cell
- TextDisplay.cellBackColor
- TextDisplay.cellColor
- TextDisplay.clear
- TextDisplay.color
- TextDisplay.column
- TextDisplay.delimiter
- TextDisplay.inverse
- TextDisplay.print
- TextDisplay.row
- TextDisplay.setCell
- TextDisplay.setCellBackColor
- TextDisplay.setCellColor
- TileDisplay
- TileDisplay.cell
- TileDisplay.cellSize
- TileDisplay.cellTint
- TileDisplay.clear
- TileDisplay.extent
- TileDisplay.overlap
- TileDisplay.scrollX
- TileDisplay.scrollY
- TileDisplay.setCell
- TileDisplay.setCellTint
- TileDisplay.tileSet
- TileDisplay.tileSetTileSize