Sprite is a built-in class in the Mini Micro API. It represents an image which can be added to a SpriteDisplay, enabling it to be drawn to the screen very efficiently while also being scaled, rotated, or tinted, and layered consistently with other sprites and the surrounding displays.
Methods and properties used with Sprite objects
Use these methods on Sprite instances, created with
|Method or Property||Purpose|
|Sprite.image||image displayed by the sprite|
|Sprite.x||horizontal position of the sprite|
|Sprite.y||vertical position of the sprite|
|Sprite.scale||sprite scale (default 1.0)|
|Sprite.rotation||sprite rotation (degrees counter-clockwise)|
|Sprite.tint||tint color (defaults to white)|
|Sprite.localBounds||stores the local bounds of the sprite|
|Sprite.worldBounds||computes world bounds from local bounds and current position|
|Sprite.contains(x, y)||return whether the sprite contains the given world point|
|Sprite.overlaps(other)||return whether this sprite is touching another sprite or Bounds|
This example creates a sprite, loads it into display 4 (which by default is a SpriteDisplay), and rotates it through 360 degrees.
spr = new Sprite spr.image = file.loadImage("/sys/pics/Wumpus.png") display(4).sprites.push spr spr.x = 480 spr.y = 320 for r in range(0,360) spr.rotation = r yield end for