Difference between revisions of "Mini Micro"

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(Link to the Mini Micro / miniScript pages)
(TileDisplays support scrolling, not rotation!)
 
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* [[PixelDisplay|Pixel graphics]] (32-bit color, 960x640 display)
 
* [[PixelDisplay|Pixel graphics]] (32-bit color, 960x640 display)
 
* [[SpriteDisplay|Sprite graphics]] (layering, scaling, rotation, tint, simple collision detection, and scrolling)
 
* [[SpriteDisplay|Sprite graphics]] (layering, scaling, rotation, tint, simple collision detection, and scrolling)
* [[TileDisplay|Tile graphics]] (arbitrary tile size, support for hexagonal layouts, scaling, and rotation)
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* [[TileDisplay|Tile graphics]] (arbitrary tile size, support for hexagonal layouts, scaling, and scrolling)
 
* [[Sound|Sound and music]] (both synthesized in code, and audio files in standard formats)
 
* [[Sound|Sound and music]] (both synthesized in code, and audio files in standard formats)
 
* [[TextDisplay|Text display]] (68 by 25 characters)
 
* [[TextDisplay|Text display]] (68 by 25 characters)

Latest revision as of 14:00, 16 March 2024

MiniMicro256.png

Mini Micro is a desktop application for Windows, macOS, and Linux. It simulates a retro-style home computer, built atop the MiniScript language. It is intended as both an educational environment for beginning programmers, and a game/simulation development environment for more experienced coders. Apart from execution speed, Mini Micro runs identically on all desktop machines, providing a very uniform environment for app development.

Features

In addition to the standard MiniScript language features, Mini Micro comes with an extensive API which includes the following functionality:

See Also