Difference between revisions of "Mini Micro"
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* Full [[key|keyboard]], [[mouse]], and [[game controllers|game controller]] support | * Full [[key|keyboard]], [[mouse]], and [[game controllers|game controller]] support | ||
+ | == See Also == | ||
+ | |||
+ | * [[:Category:Mini Micro|All articles related to Mini Micro]] | ||
+ | * [[:Category:Language|MiniScript language features]] | ||
+ | * [[:Category:Intrinsic Functions|intrinsic functions]] | ||
+ | * [[:Category:Command-Line|command-line MiniScript]] | ||
+ | * [[:Category:How To|"How To" articles]] | ||
[[Category:Mini Micro]] | [[Category:Mini Micro]] |
Revision as of 02:51, 13 March 2020
Mini Micro is a desktop application for Windows, macOS, and Linux. It simulates a retro-style home computer, built atop the MiniScript language. It is intended as both an educational environment for beginning programmers, and a game/simulation development environment for more experienced coders. Apart from execution speed, Mini Micro runs identically on all desktop machines, providing a very uniform environment for app development.
Features
In addition to the standard MiniScript language features, Mini Micro comes with an extensive API which includes the following functionality:
- Pixel graphics (32-bit color, 960x640 display)
- Sprite graphics (layering, scaling, rotation, tint, simple collision detection, and scrolling)
- Tile graphics (arbitrary tile size, support for hexagonal layouts, scaling, and rotation)
- Sound and music (both synthesized in code, and audio files in standard formats)
- Text display (68 by 25 characters)
- File operations, including reading and writing images
- Full keyboard, mouse, and game controller support