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- 16:37, 4 May 2020 diff hist +73 How to do simple physics
- 15:54, 4 May 2020 diff hist +148 How to do simple physics
- 15:50, 4 May 2020 diff hist +2,527 N How to do simple physics Created page with "Games often need simple Newtonian physics to make things move in a believable manner. That basically means, objects have inertia and tend to stay in motion once they're in mo..."
- 18:24, 2 May 2020 diff hist +23 How to move a sprite with directional inputs
- 03:35, 1 May 2020 diff hist 0 m PixelDisplay.print JoeStrout moved page Pixeldisplay.print to PixelDisplay.print without leaving a redirect: wrong capitalization
- 23:48, 28 April 2020 diff hist +102 m PixelDisplay →Methods and Properties
- 23:47, 28 April 2020 diff hist 0 m PixelDisplay.scale JoeStrout moved page PixelDisplay.clear to PixelDisplay.scale without leaving a redirect: wrong title current
- 23:38, 28 April 2020 diff hist +12 PixelDisplay.width current
- 22:52, 27 April 2020 diff hist +2,474 N PixelDisplay Created page with "The <c>PixelDisplay</c> class in Mini Micro is a display type that represents a rectangular pixel buffer, with methods to efficiently draw lines, shapes, images, and text...."
- 20:09, 27 April 2020 diff hist +29 m Import →Examples
- 20:09, 27 April 2020 diff hist +857 N Import Created page with "<c>import</c> is a Mini Micro function that loads a MiniScript file from the current directory, '''/sys/lib''', '''/usr/lib''', or some path defined in env.importPaths..."
- 16:41, 27 April 2020 diff hist +2,275 N TextDisplay Created page with "The <c>TextDisplay</c> class in Mini Micro is a display type that represents a 68-column, 26-row text character display. Each row/column position in this display is calle..."
- 16:26, 27 April 2020 diff hist +4 m SpriteDisplay.scrollX
- 16:26, 27 April 2020 diff hist +4 m SpriteDisplay.sprites current
- 16:26, 27 April 2020 diff hist +4 m SpriteDisplay.scrollY
- 16:25, 27 April 2020 diff hist +4 m SpriteDisplay.clear current
- 13:12, 26 April 2020 diff hist -5 m Key.keyNames fixed indentation
- 13:10, 26 April 2020 diff hist +4 m Key.available current
- 13:08, 14 April 2020 diff hist 0 m FuncRef →Example
- 23:13, 12 April 2020 diff hist +3 Sprite.overlaps
- 23:13, 12 April 2020 diff hist +4 Sprite.contains current
- 23:13, 12 April 2020 diff hist +4 Sprite.worldBounds current
- 23:12, 12 April 2020 diff hist +4 Sprite.localBounds current
- 23:12, 12 April 2020 diff hist +4 Sprite.scale current
- 23:11, 12 April 2020 diff hist +5 Sprite.y current
- 23:11, 12 April 2020 diff hist +1 Sprite.x current
- 23:11, 12 April 2020 diff hist +11 Sprite.x
- 23:11, 12 April 2020 diff hist +10 Sprite.image current
- 23:10, 12 April 2020 diff hist +4 Sprite.rotation
- 23:10, 12 April 2020 diff hist +4 Sprite.tint current
- 23:10, 12 April 2020 diff hist +11 Sprite.tint
- 23:10, 12 April 2020 diff hist -162 Sprite.tint
- 23:09, 12 April 2020 diff hist +6 Sprite.tint
- 23:09, 12 April 2020 diff hist +6 Sprite.rotation
- 23:07, 12 April 2020 diff hist +831 N /sys Created page with "<c>"/sys"</c> is the system disk in Mini Micro. It contains files such as the following: * '''data''': a folder of data used by some of the demo programs * '''demo''': a..."
- 21:56, 12 April 2020 diff hist +7 SpriteDisplay →Methods and Properties
- 19:33, 12 April 2020 diff hist +1 SpriteDisplay
- 19:32, 12 April 2020 diff hist +422 SpriteDisplay
- 19:30, 12 April 2020 diff hist +354 N SpriteDisplay Created page with "The <c>SpriteDisplay</c> class in Mini Micro is a display type that holds and draws Sprites, little images that can be efficiently moved, rotated, and scaled...."
- 19:12, 12 April 2020 diff hist +177 Sprite →Methods and properties used with Sprite objects
- 19:00, 12 April 2020 diff hist -107 m Sprite
- 19:00, 12 April 2020 diff hist +405 Sprite
- 18:05, 12 April 2020 diff hist +456 Sprite
- 17:33, 10 April 2020 diff hist +604 How to move a sprite with directional inputs →Example
- 17:30, 10 April 2020 diff hist +45 How to move a sprite with directional inputs
- 15:13, 10 April 2020 diff hist +272 Key.axis →Example
- 15:12, 10 April 2020 diff hist +50 Key.axis
- 15:12, 10 April 2020 diff hist +750 N How to move a sprite with directional inputs Created page with "Directional (horizontal and vertical) inputs in Mini Micro are best detected using the <c>key.axis</c> method. This will respond to arrow keys, WASD, and any connecte..."
- 15:51, 9 April 2020 diff hist 0 Open-Source Projects →Pygments fork
- 14:36, 9 April 2020 diff hist -1 Image