TileDisplay.setCellTint sets the color tint applied at a given row and column of a tile display.
|Parameter Name||Type||Default Value||Meaning|
|x||number||0||column (or list of columns) of cell to change|
|y||number||0||row (or list of rows) of cell to change|
||color tint to apply (white for no tint)|
The given tint color is multiplied by the color of each pixel in the tile. A white tint is the same as no tint at all (equivalent to multiplying by 1.0). Tint includes alpha channel; applying a tint of
color.clear makes that cell invisible. This works exactly the same way as Sprite.tint.