Difference between revisions of "TileDisplay.setCellTint"

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(Created page with "<c>TileDisplay.setCellTint</c> sets the color tint applied at a given row and column of a tile display. See also: TileDisplay.setCell; Sprite.tint === Arguments...")
 
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=== Usage Notes ===
 
=== Usage Notes ===
  
The given tint color is multiplied by the color of each pixel in the tile.  A white tint is the same as no tint at all (equivalent to multiplying by 1.0).  Tint includes alpha channel; applying a tint of [[color.clear]] makes that cell invisible.
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The given tint color is multiplied by the color of each pixel in the tile.  A white tint is the same as no tint at all (equivalent to multiplying by 1.0).  Tint includes alpha channel; applying a tint of <c>color.clear</c> makes that cell invisible. This works exactly the same way as [[Sprite.tint]].
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See also: [[TileDisplay.cellTint]], [[Sprite.tint]]
  
 
[[Category:Mini Micro]]
 
[[Category:Mini Micro]]

Latest revision as of 23:31, 7 July 2021

TileDisplay.setCellTint sets the color tint applied at a given row and column of a tile display.

See also: TileDisplay.setCell; Sprite.tint

Arguments

Parameter Name Type Default Value Meaning
x number 0 column (or list of columns) of cell to change
y number 0 row (or list of rows) of cell to change
color string "#FFFFFF" color tint to apply (white for no tint)

Usage Notes

The given tint color is multiplied by the color of each pixel in the tile. A white tint is the same as no tint at all (equivalent to multiplying by 1.0). Tint includes alpha channel; applying a tint of color.clear makes that cell invisible. This works exactly the same way as Sprite.tint.

See also: TileDisplay.cellTint, Sprite.tint