User contributions
Jump to navigation
Jump to search
- 23:50, 28 April 2020 diff hist +265 N PixelDisplay.scrollY Created page with "<c>PixelDisplay.scrollY</c> This is an offset, in screen pixels, which makes the pixel display appear shifted down on screen (or up with negative values). == Example ==..." current
- 23:48, 28 April 2020 diff hist +280 N PixelDisplay.scrollX Created page with "<c>PixelDisplay.scrollX</c> is an offset, in screen pixels, which makes the pixel display appear shifted to the left on screen (or to the right with negative values). == Exam..." current
- 23:46, 28 April 2020 diff hist 0 PixelDisplay.scale
- 23:43, 28 April 2020 diff hist 0 PixelDisplay.scale
- 23:43, 28 April 2020 diff hist +4 PixelDisplay.scale
- 23:42, 28 April 2020 diff hist +566 N PixelDisplay.scale Created page with "<c>PixelDisplay.clear</c> is a scaling factor controlling how this pixel display is rendered on screen. The default value of 1 means that one pixel in the display draws as 1..."
- 23:40, 28 April 2020 diff hist +280 N PixelDisplay.height Created page with "<c>PixelDisplay.height</c> is the number of pixel rows in the display. This is a read-only value; to change the width and height of the display, use [[PixelDisplay.clear]..." current
- 23:38, 28 April 2020 diff hist +1 PixelDisplay.width
- 23:37, 28 April 2020 diff hist +288 N PixelDisplay.width Created page with "<c>PixelDisplay.width</c> is the number of pixel columns in the display. === Usage Notes === This is a read-only value; to change the width and height of the display, use P..."
- 23:08, 12 April 2020 diff hist +903 N Sprite.tint Created page with "<c>Sprite.tint:</c> Tint color to apply to the sprite image. A tint of <c>color.red</c>, for example, will make white pixels in the sprite image appear red; other colors..."
- 23:07, 12 April 2020 diff hist -506 Sprite.rotation
- 22:04, 12 April 2020 diff hist +402 N Sprite.overlaps Created page with "<c> Sprite.overlaps</c> checks whether this sprite overlaps (touches) another one, by comparing their bounds. === Arguments === {| class="wikitable" |- ! Parameter Name !!..."
- 22:02, 12 April 2020 diff hist +565 N Sprite.contains Created page with "<c>Sprite.contains</c> returns whether the sprite's world bounds contains the given x,y point (given in world coordinates). === Arguments === {| class="wikitable" |- ! Para..."
- 21:58, 12 April 2020 diff hist 0 m Sprite.worldBounds ZachStrout moved page Sprite.worldbounds to Sprite.worldBounds
- 21:58, 12 April 2020 diff hist +32 N Sprite.worldbounds ZachStrout moved page Sprite.worldbounds to Sprite.worldBounds current Tag: New redirect
- 21:58, 12 April 2020 diff hist 0 m Sprite.localBounds ZachStrout moved page Sprite.localbounds to Sprite.localBounds
- 21:58, 12 April 2020 diff hist +32 N Sprite.localbounds ZachStrout moved page Sprite.localbounds to Sprite.localBounds current Tag: New redirect
- 21:55, 12 April 2020 diff hist +460 N Sprite.worldBounds Created page with "<c>Sprite.worldbounds</c> returns the current bounds of the sprite in world coordinates. This is calculated by applying the sprite's current x, y, [..."
- 21:53, 12 April 2020 diff hist +403 N Sprite.localBounds Created page with "<c>sprite.localBounds</c> assigns a Bounds object to this property to define the sprite bounds in "local" coordinates. That means the bounds the sprite would have if it w..."
- 21:52, 12 April 2020 diff hist +743 N Sprite.rotation Created page with "<c>Sprite.rotation</c>: Tint color to apply to the sprite image. A tint of <c>color.red</c>, for example, will make white pixels in the sprite image appear red; other col..."