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- 19:30, 12 April 2020 diff hist +354 N SpriteDisplay Created page with "The <c>SpriteDisplay</c> class in Mini Micro is a display type that holds and draws Sprites, little images that can be efficiently moved, rotated, and scaled...."
- 19:12, 12 April 2020 diff hist +177 Sprite →Methods and properties used with Sprite objects
- 19:00, 12 April 2020 diff hist -107 m Sprite
- 19:00, 12 April 2020 diff hist +405 Sprite
- 18:05, 12 April 2020 diff hist +456 Sprite
- 17:33, 10 April 2020 diff hist +604 How to move a sprite with directional inputs →Example
- 17:30, 10 April 2020 diff hist +45 How to move a sprite with directional inputs
- 15:13, 10 April 2020 diff hist +272 Key.axis →Example
- 15:12, 10 April 2020 diff hist +50 Key.axis
- 15:12, 10 April 2020 diff hist +750 N How to move a sprite with directional inputs Created page with "Directional (horizontal and vertical) inputs in Mini Micro are best detected using the <c>key.axis</c> method. This will respond to arrow keys, WASD, and any connecte..."
- 15:51, 9 April 2020 diff hist 0 Open-Source Projects →Pygments fork
- 14:36, 9 April 2020 diff hist -1 Image
- 14:36, 9 April 2020 diff hist +49 Image
- 15:48, 7 April 2020 diff hist -6 m BootOpts.grfon
- 15:48, 7 April 2020 diff hist +267 BootOpts.grfon
- 23:13, 6 April 2020 diff hist +1,663 BootOpts.grfon
- 23:11, 6 April 2020 diff hist +379 How to package a Mini Micro game added note about bootOpts.grfon
- 23:10, 6 April 2020 diff hist +1,564 N BootOpts.grfon Created page with "<c>bootOpts.grfon</c> is a file which Mini Micro looks for upon startup, which controls several options about the appearance and behavior of the machine. You may want to..."
- 23:01, 6 April 2020 diff hist +1,786 N Game controllers Created page with "Mini Micro supports up to eight game controllers (gamepads or joysticks) via the key module. The fastest way to identify what a particular button or axis input is cal..." current
- 14:48, 6 April 2020 diff hist +7 m How to package a Mini Micro game →Packaging for the Web