Difference between revisions of "Key.axis"

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<ms>print key.axis("Vertical")</ms>
 
<ms>print key.axis("Vertical")</ms>
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 +
A bigger example:
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<ms>sp = new Sprite
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sp.image = file.loadImage("/sys/pics/Wumpus.png")
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display(4).sprites.push sp
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speed = 10  // pixels per frame
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while true
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sp.x = sp.x + key.axis("Horizontal") * speed
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sp.y = sp.y + key.axis("Vertical") * speed
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yield
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end while</ms>
  
 
[[Category:Mini Micro]]
 
[[Category:Mini Micro]]

Revision as of 15:13, 10 April 2020

key.axis returns the numeric value (from -1 to 1) of an input axis (for example, a joystick horizontal or vertical axis).

See also: key.pressed; How to move a sprite with directional inputs

Arguments

Parameter Name Type Default Value Meaning
axisName string Horizontal name of axis to get

Usage Notes

Available axis names are:

  • "Horizontal" and "Vertical", which can be activated by both WASD and arrow keys as well as any joystick or gamepad
  • "JoyAxis1" through "JoyAxis29" which detect axis inputs from any joystick or gamepad
  • "Joy1Axis1" through "Joy8Axis29" which detect axis inputs from specific joystick/gamepad 1 through 8.

Example

print key.axis("Vertical")

A bigger example:

sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
speed = 10  // pixels per frame
while true
	sp.x = sp.x + key.axis("Horizontal") * speed
	sp.y = sp.y + key.axis("Vertical") * speed
	yield
end while