TileDisplay.setCellTint
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TileDisplay.setCellTint
sets the color tint applied at a given row and column of a tile display.
See also: TileDisplay.setCell; Sprite.tint
Arguments
Parameter Name | Type | Default Value | Meaning |
---|---|---|---|
x | number | 0 | column (or list of columns) of cell to change |
y | number | 0 | row (or list of rows) of cell to change |
color | string | "#FFFFFF" |
color tint to apply (white for no tint) |
Usage Notes
The given tint color is multiplied by the color of each pixel in the tile. A white tint is the same as no tint at all (equivalent to multiplying by 1.0). Tint includes alpha channel; applying a tint of color.clear
makes that cell invisible. This works exactly the same way as Sprite.tint.
See also: TileDisplay.cellTint, Sprite.tint