Sound
Revision as of 00:42, 30 April 2020 by SpatialPlays (talk | contribs) (→Methods and properties used with Sound objects: Adds sound.waveform as a property)
In Mini Micro, the Sound
class both represents individual audio clips that can be played, and a handful of global sound-related properties and methods.
Methods and properties called on Sound
Use the following properties and methods directly on the Sound class itself.
Method or Property | Purpose |
---|---|
Sound.sineWave | represents a sine wave (pure tone) |
Sound.triangleWave | represents a triangle wave (almost pure) |
Sound.sawtoothWave | represents a sawtooth wave (slightly "buzzier") |
Sound.squareWave | represents a square wave (most buzzy/retro sound) |
Sound.noiseWave | creates a pseudo-random "static" waveform |
Sound.stopAll | stops all currently playing sounds |
Methods and properties used with Sound objects
Use these methods on Sound instances, created with new Sound
or file.loadSound
.
Method or Property | Purpose |
---|---|
Sound.duration | length of the sound, in seconds |
Sound.freq | sound frequency, i.e. how many times the waveform is repeated per second |
Sound.envelope | volume over time (0 to 1) |
Sound.waveform | shape of waveform over an audio cycle |
Sound.fadeIn | length of the fade-in period when the sound begins, in seconds |
Sound.fadeOut | length of the fade-out period when the sound ends, in seconds |
Sound.loop | true (1) to set the sound to repeat indefinitely until stopped |
Sound.init(duration,freq,envelope,waveform) | initialize a sound with the given parameters |
Sound.mix(sound2,level) | add another synthesized sound into this one |
Sound.play(volume,pan,speed) | play this sound (looping if .loop is true) |
Sound.stop | stop playing this sound |
See also: file.loadSound
; noteFreq