Key
Revision as of 19:56, 24 March 2020 by JoeStrout (talk | contribs) (Created page with "In Mini Micro, the <msinline>key</msinline> module is a small collection of functions related to detecting the keyboard state and handling the keyboard input buffer, as we...")
In Mini Micro, the key
module is a small collection of functions related to detecting the keyboard state and handling the keyboard input buffer, as well as interfacing with button inputs on joystick/gamepad devices.
Method | Purpose |
---|---|
key.available | check whether there is a keypress in the input buffer |
key.get | pull the next key out of the input buffer (waiting if necessary) |
key.clear | clear the input buffer |
key.pressed(keyName="space") | check whether a specific key is currently down |
key.keyNames | get list of all possible names for key.pressed |
key.axis(axis="Horizontal") | get value (-1 to 1) of an analog input axis |