Key

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Revision as of 05:14, 17 July 2024 by Marc Gurevitx (talk | contribs) (+ key.put)
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In Mini Micro, the key module is a small collection of functions related to detecting the keyboard state and handling the keyboard input buffer, as well as interfacing with button inputs on joystick/gamepad devices.

Method Purpose
key.available check whether there is a keypress in the input buffer
key.get pull the next key out of the input buffer (waiting if necessary)
key.put allows you to enqueue a string, or single character by code point, into the keyboard buffer
key.clear clear the input buffer
key.pressed(keyName="space") check whether a specific key is currently down
key.keyNames get list of all possible names for key.pressed
key.axis(axis="Horizontal") get value (-1 to 1) of an analog input axis

See also: input; mouse