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- 13:12, 26 April 2020 diff hist -5 m Key.keyNames fixed indentation
- 13:10, 26 April 2020 diff hist +4 m Key.available current
- 13:08, 14 April 2020 diff hist 0 m FuncRef →Example
- 23:13, 12 April 2020 diff hist +3 Sprite.overlaps
- 23:13, 12 April 2020 diff hist +4 Sprite.contains current
- 23:13, 12 April 2020 diff hist +4 Sprite.worldBounds current
- 23:12, 12 April 2020 diff hist +4 Sprite.localBounds current
- 23:12, 12 April 2020 diff hist +4 Sprite.scale current
- 23:11, 12 April 2020 diff hist +5 Sprite.y current
- 23:11, 12 April 2020 diff hist +1 Sprite.x current
- 23:11, 12 April 2020 diff hist +11 Sprite.x
- 23:11, 12 April 2020 diff hist +10 Sprite.image current
- 23:10, 12 April 2020 diff hist +4 Sprite.rotation
- 23:10, 12 April 2020 diff hist +4 Sprite.tint current
- 23:10, 12 April 2020 diff hist +11 Sprite.tint
- 23:10, 12 April 2020 diff hist -162 Sprite.tint
- 23:09, 12 April 2020 diff hist +6 Sprite.tint
- 23:09, 12 April 2020 diff hist +6 Sprite.rotation
- 23:07, 12 April 2020 diff hist +831 N /sys Created page with "<c>"/sys"</c> is the system disk in Mini Micro. It contains files such as the following: * '''data''': a folder of data used by some of the demo programs * '''demo''': a..." current
- 21:56, 12 April 2020 diff hist +7 SpriteDisplay →Methods and Properties
- 19:33, 12 April 2020 diff hist +1 SpriteDisplay
- 19:32, 12 April 2020 diff hist +422 SpriteDisplay
- 19:30, 12 April 2020 diff hist +354 N SpriteDisplay Created page with "The <c>SpriteDisplay</c> class in Mini Micro is a display type that holds and draws Sprites, little images that can be efficiently moved, rotated, and scaled...."
- 19:12, 12 April 2020 diff hist +177 Sprite →Methods and properties used with Sprite objects
- 19:00, 12 April 2020 diff hist -107 m Sprite
- 19:00, 12 April 2020 diff hist +405 Sprite
- 18:05, 12 April 2020 diff hist +456 Sprite
- 17:33, 10 April 2020 diff hist +604 How to move a sprite with directional inputs →Example
- 17:30, 10 April 2020 diff hist +45 How to move a sprite with directional inputs
- 15:13, 10 April 2020 diff hist +272 Key.axis →Example
- 15:12, 10 April 2020 diff hist +50 Key.axis
- 15:12, 10 April 2020 diff hist +750 N How to move a sprite with directional inputs Created page with "Directional (horizontal and vertical) inputs in Mini Micro are best detected using the <c>key.axis</c> method. This will respond to arrow keys, WASD, and any connecte..."
- 15:51, 9 April 2020 diff hist 0 Open-Source Projects →Pygments fork
- 14:36, 9 April 2020 diff hist -1 Image
- 14:36, 9 April 2020 diff hist +49 Image
- 15:48, 7 April 2020 diff hist -6 m BootOpts.grfon
- 15:48, 7 April 2020 diff hist +267 BootOpts.grfon
- 23:13, 6 April 2020 diff hist +1,663 BootOpts.grfon
- 23:11, 6 April 2020 diff hist +379 How to package a Mini Micro game added note about bootOpts.grfon
- 23:10, 6 April 2020 diff hist +1,564 N BootOpts.grfon Created page with "<c>bootOpts.grfon</c> is a file which Mini Micro looks for upon startup, which controls several options about the appearance and behavior of the machine. You may want to..."
- 23:01, 6 April 2020 diff hist +1,786 N Game controllers Created page with "Mini Micro supports up to eight game controllers (gamepads or joysticks) via the key module. The fastest way to identify what a particular button or axis input is cal..." current
- 14:48, 6 April 2020 diff hist +7 m How to package a Mini Micro game →Packaging for the Web
- 14:31, 6 April 2020 diff hist +447 How to package a Mini Micro game
- 13:59, 5 April 2020 diff hist +2 m Display.mode →Usage Notes current
- 14:57, 3 April 2020 diff hist 0 Main Page
- 14:57, 3 April 2020 diff hist 0 Tools
- 14:56, 3 April 2020 diff hist +118 Main Page
- 14:56, 3 April 2020 diff hist +899 N Tools Created page with "This page lists some external tools that work well with MiniScript. See also Open-Source projects. == Source Code Editors == === NotePad++ UDL === https://github.com/S..."
- 14:54, 3 April 2020 diff hist +159 Open-Source Projects
- 15:37, 2 April 2020 diff hist +1,920 N Sound Created page with "In Mini Micro, the <msinline>Sound</msinline> class both represents individual audio clips that can be played, and a handful of global sound-related properties and methods..."