Difference between revisions of "Key.axis"
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Available axis names are: | Available axis names are: | ||
* "Horizontal" and "Vertical", which can be activated by both WASD and arrow keys as well as any joystick or gamepad | * "Horizontal" and "Vertical", which can be activated by both WASD and arrow keys as well as any joystick or gamepad | ||
− | * "Mouse X", "Mouse Y", and "Mouse | + | * "Mouse X", "Mouse Y", and "Mouse ScrollWheel", which reflect movement/scrolling with the mouse |
* "JoyAxis1" through "JoyAxis29" which detect axis inputs from any joystick or gamepad | * "JoyAxis1" through "JoyAxis29" which detect axis inputs from any joystick or gamepad | ||
* "Joy1Axis1" through "Joy8Axis29" which detect axis inputs from specific joystick/gamepad 1 through 8. | * "Joy1Axis1" through "Joy8Axis29" which detect axis inputs from specific joystick/gamepad 1 through 8. |
Revision as of 14:13, 15 August 2023
key.axis
returns the numeric value (from -1 to 1) of an input axis (for example, a joystick horizontal or vertical axis).
See also: key.pressed; How to move a sprite with directional inputs
Arguments
Parameter Name | Type | Default Value | Meaning |
---|---|---|---|
axisName | string | Horizontal | name of axis to get |
Usage Notes
Available axis names are:
- "Horizontal" and "Vertical", which can be activated by both WASD and arrow keys as well as any joystick or gamepad
- "Mouse X", "Mouse Y", and "Mouse ScrollWheel", which reflect movement/scrolling with the mouse
- "JoyAxis1" through "JoyAxis29" which detect axis inputs from any joystick or gamepad
- "Joy1Axis1" through "Joy8Axis29" which detect axis inputs from specific joystick/gamepad 1 through 8.
Example
print key.axis("Vertical")
A bigger example:
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
speed = 10 // pixels per frame
while true
sp.x = sp.x + key.axis("Horizontal") * speed
sp.y = sp.y + key.axis("Vertical") * speed
yield
end while