Difference between revisions of "Key.axis"
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<ms>print key.axis("Vertical")</ms> | <ms>print key.axis("Vertical")</ms> | ||
+ | |||
+ | A bigger example: | ||
+ | |||
+ | <ms>sp = new Sprite | ||
+ | sp.image = file.loadImage("/sys/pics/Wumpus.png") | ||
+ | display(4).sprites.push sp | ||
+ | speed = 10 // pixels per frame | ||
+ | while true | ||
+ | sp.x = sp.x + key.axis("Horizontal") * speed | ||
+ | sp.y = sp.y + key.axis("Vertical") * speed | ||
+ | yield | ||
+ | end while</ms> | ||
[[Category:Mini Micro]] | [[Category:Mini Micro]] |
Revision as of 15:13, 10 April 2020
key.axis
returns the numeric value (from -1 to 1) of an input axis (for example, a joystick horizontal or vertical axis).
See also: key.pressed; How to move a sprite with directional inputs
Arguments
Parameter Name | Type | Default Value | Meaning |
---|---|---|---|
axisName | string | Horizontal | name of axis to get |
Usage Notes
Available axis names are:
- "Horizontal" and "Vertical", which can be activated by both WASD and arrow keys as well as any joystick or gamepad
- "JoyAxis1" through "JoyAxis29" which detect axis inputs from any joystick or gamepad
- "Joy1Axis1" through "Joy8Axis29" which detect axis inputs from specific joystick/gamepad 1 through 8.
Example
print key.axis("Vertical")
A bigger example:
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
speed = 10 // pixels per frame
while true
sp.x = sp.x + key.axis("Horizontal") * speed
sp.y = sp.y + key.axis("Vertical") * speed
yield
end while