Difference between revisions of "Key.axis"
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| − | <c>key.axis</c> returns the numeric value (from -1 to 1) of an input axis (for example, a joystick horizontal or vertical axis). | + | <c>[[key]].axis</c> returns the numeric value (from -1 to 1) of an input axis (for example, a joystick horizontal or vertical axis). |
| − | See also: [[key.pressed]] | + | See also: [[key.pressed]]; [[How to move a sprite with directional inputs]] |
=== Arguments === | === Arguments === | ||
| Line 10: | Line 10: | ||
|- | |- | ||
| ''axisName'' || string || Horizontal || name of axis to get | | ''axisName'' || string || Horizontal || name of axis to get | ||
| − | |} | + | |- |
| + | | ''smoothed'' || boolean || 1 || if true, return smoothed values to make the input a little more joystick-like; otherwise, return either <c>-1</c>, <c>0</c> or <c>1</c> | ||
| + | |} | ||
=== Usage Notes === | === Usage Notes === | ||
Available axis names are: | Available axis names are: | ||
* "Horizontal" and "Vertical", which can be activated by both WASD and arrow keys as well as any joystick or gamepad | * "Horizontal" and "Vertical", which can be activated by both WASD and arrow keys as well as any joystick or gamepad | ||
| + | * "Mouse X", "Mouse Y", and "Mouse ScrollWheel", which reflect movement/scrolling with the mouse | ||
* "JoyAxis1" through "JoyAxis29" which detect axis inputs from any joystick or gamepad | * "JoyAxis1" through "JoyAxis29" which detect axis inputs from any joystick or gamepad | ||
* "Joy1Axis1" through "Joy8Axis29" which detect axis inputs from specific joystick/gamepad 1 through 8. | * "Joy1Axis1" through "Joy8Axis29" which detect axis inputs from specific joystick/gamepad 1 through 8. | ||
| Line 21: | Line 24: | ||
<ms>print key.axis("Vertical")</ms> | <ms>print key.axis("Vertical")</ms> | ||
| + | |||
| + | A bigger example: | ||
| + | |||
| + | <ms>sp = new Sprite | ||
| + | sp.image = file.loadImage("/sys/pics/Wumpus.png") | ||
| + | display(4).sprites.push sp | ||
| + | speed = 10 // pixels per frame | ||
| + | while true | ||
| + | sp.x = sp.x + key.axis("Horizontal") * speed | ||
| + | sp.y = sp.y + key.axis("Vertical") * speed | ||
| + | yield | ||
| + | end while</ms> | ||
[[Category:Mini Micro]] | [[Category:Mini Micro]] | ||
Latest revision as of 15:39, 25 April 2024
key.axis returns the numeric value (from -1 to 1) of an input axis (for example, a joystick horizontal or vertical axis).
See also: key.pressed; How to move a sprite with directional inputs
Arguments
| Parameter Name | Type | Default Value | Meaning |
|---|---|---|---|
| axisName | string | Horizontal | name of axis to get |
| smoothed | boolean | 1 | if true, return smoothed values to make the input a little more joystick-like; otherwise, return either -1, 0 or 1
|
Usage Notes
Available axis names are:
- "Horizontal" and "Vertical", which can be activated by both WASD and arrow keys as well as any joystick or gamepad
- "Mouse X", "Mouse Y", and "Mouse ScrollWheel", which reflect movement/scrolling with the mouse
- "JoyAxis1" through "JoyAxis29" which detect axis inputs from any joystick or gamepad
- "Joy1Axis1" through "Joy8Axis29" which detect axis inputs from specific joystick/gamepad 1 through 8.
Example
print key.axis("Vertical")
A bigger example:
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
speed = 10 // pixels per frame
while true
sp.x = sp.x + key.axis("Horizontal") * speed
sp.y = sp.y + key.axis("Vertical") * speed
yield
end while