TileDisplay.setCell
Revision as of 04:35, 30 December 2020 by JoeStrout (talk | contribs) (Created page with "<c>TileDisplay.setCell</c> Directly sets the tile index at a given row and column of a tile display. Tile indexes start at 0 in the top-left corner of the tile set. See...")
TileDisplay.setCell
Directly sets the tile index at a given row and column of a tile display.
Tile indexes start at 0 in the top-left corner of the tile set.
See also: TileDisplay.cell
Arguments
Parameter Name | Type | Default Value | Meaning |
---|---|---|---|
x | number | 0 | column (or list of columns) of cell to change |
y | number | 0 | row (or list of rows) of cell to change |
index | number | ''null'' | tile index to store in the given cell |
Example
This example configures display 5 to be a TileDisplay, loads a tile set, and then sets the cell at column 4, row 0 to be tile index 20 (a blue circle in this tile set).
display(5).mode = displayMode.tile
td = display(5)
td.tileSet = file.loadImage("/sys/pics/TileShapes.png")
td.tileSetTileSize = 64
td.setCell 4, 0, 20