Sprite.localBounds

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Revision as of 21:58, 12 April 2020 by ZachStrout (talk | contribs) (ZachStrout moved page Sprite.localbounds to Sprite.localBounds)
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sprite.localBounds assigns a Bounds object to this property to define the sprite bounds in "local" coordinates. That means the bounds the sprite would have if it were positioned at x=0, y=0, with no rotation and scale=1. Mini Micro will automatically compute the worldBounds from this local bounds as the sprite moves, rotates, and scales.