Sprite

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Sprite is a built-in class in the Mini Micro API. It represents an image which can be added to a SpriteDisplay, enabling it to be drawn to the screen very efficiently while also being scaled, rotated, or tinted, and layered consistently with other sprites and the surrounding displays.

Methods and properties used with Sprite objects

Use these methods on Sprite instances, created with new Sprite.

Edit and Read

Method or Property Purpose Value
Sprite.image image displayed by the sprite Input: image

Output: image

Sprite.x horizontal position of the sprite Input: number

Output: number

Sprite.y vertical position of the sprite Input: number

Output: number

Sprite.scale sprite scale (default 1.0) Input: number

Output: number

Sprite.rotation sprite rotation (degrees counter-clockwise) Input: number

Output: number

Sprite.tint tint color (defaults to white) Input: color

Output: color

Sprite.localBounds stores the local bounds of the sprite Input: Bounds

Output: Bounds

Read only

Method or Property Purpose Value
Sprite.worldBounds computes world bounds from local bounds and current position Input: NULL

Output: pare of numbers

Sprite.contains(x, y) return whether the sprite contains the given world point Input: x: number; y: number

Output: true/false

Sprite.overlaps(other) return whether this sprite is touching another sprite or Bounds Input: Sprite

Output: true/false

Sprite.corners return [x,y] screen positions of the four corners of this sprite, counter-clockwise from bottom left Input: NULL

Output: 4 pares of numbers

Run

Method or Property Purpose Value
Sprite.setCorners corners set new screen positions for the four sprite corners (counter-clockwise from bottom left) Input: 4 pares of numbers

Usage Notes (Soda)

In Soda there is currently only one, implicit, Display. So to add sprites to this display, push them onto a global list called sprites.

Soda does not currently support Sprite.corners or Sprite.setCorners.

Example

This example creates a sprite, loads it into display 4 (which by default is a SpriteDisplay), and rotates it through 360 degrees.

spr = new Sprite
spr.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push spr
spr.x = 480
spr.y = 320
for r in range(0,360)
   spr.rotation = r
   yield
end for

See also