Sprite
Sprite is a built-in class in the Mini Micro API.  It represents an image which can be added to a SpriteDisplay, enabling it to be drawn to the screen very efficiently while also being scaled, rotated, or tinted, and layered consistently with other sprites and the surrounding displays.
Contents
Methods and properties used with Sprite objects
Use these methods on Sprite instances, created with new Sprite.
Edit and Read
| Method or Property | Purpose | Value | 
|---|---|---|
| Sprite.image | image displayed by the sprite | Input: image Output: image | 
| Sprite.x | horizontal position of the sprite | Input: number Output: number | 
| Sprite.y | vertical position of the sprite | Input: number Output: number | 
| Sprite.scale | sprite scale (default 1.0) | Input: number Output: number | 
| Sprite.rotation | sprite rotation (degrees counter-clockwise) | Input: number Output: number | 
| Sprite.tint | tint color (defaults to white) | Input: color Output: color | 
| Sprite.localBounds | stores the local bounds of the sprite | Input: Bounds Output: Bounds | 
Read only
| Method or Property | Purpose | Value | 
|---|---|---|
| Sprite.worldBounds | computes world bounds from local bounds and current position | Input: NULL Output: pare of numbers | 
| Sprite.contains(x, y) | return whether the sprite contains the given world point | Input: x: number; y: number Output: true/false | 
| Sprite.overlaps(other) | return whether this sprite is touching another sprite or Bounds | Input: Sprite Output: true/false | 
| Sprite.corners | return [x,y]screen positions of the four corners of this sprite, counter-clockwise from bottom left | Input: NULL Output: 4 pares of numbers | 
Run
| Method or Property | Purpose | Value | 
|---|---|---|
| Sprite.setCorners corners | set new screen positions for the four sprite corners (counter-clockwise from bottom left) | Input: 4 pares of numbers | 
Usage Notes (Soda)
In Soda there is currently only one, implicit, Display.  So to add sprites to this display, push them onto a global list called sprites.
Soda does not currently support Sprite.corners or Sprite.setCorners.
Example
This example creates a sprite, loads it into display 4 (which by default is a SpriteDisplay), and rotates it through 360 degrees.
spr = new Sprite
spr.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push spr
spr.x = 480
spr.y = 320
for r in range(0,360)
   spr.rotation = r
   yield
end for

