Sprite.localBounds
Revision as of 21:58, 12 April 2020 by ZachStrout (talk | contribs) (ZachStrout moved page Sprite.localbounds to Sprite.localBounds)
sprite.localBounds
assigns a Bounds object to this property to define the sprite
bounds in "local" coordinates. That means the bounds the sprite would
have if it were positioned at x=0, y=0, with no rotation and scale=1.
Mini Micro will automatically compute the worldBounds
from this local bounds as the sprite moves, rotates, and scales.