Difference between revisions of "Key.pressed"
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(Created page with "<c>key.pressed</c> detects whether a specific key or button input is currently pressed. See also: key.keyNames; key.axis === Arguments === {| class="wikitable" |-...") |
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− | ! Parameter Name !! Default Value !! Meaning | + | ! Parameter Name !! Type !! Default Value !! Meaning |
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− | | ''keyName'' || string | + | | ''keyName'' || string || "space" || key/button to press |
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Revision as of 15:18, 24 March 2020
key.pressed
detects whether a specific key or button input is currently pressed.
See also: key.keyNames; key.axis
Arguments
Parameter Name | Type | Default Value | Meaning |
---|---|---|---|
keyName | string | "space" | key/button to press |
Usage Notes
These include modifier keys (e.g. "left shift", "right alt") as well as mouse buttons (e.g. "mouse 0") and joystick/gamepad buttons ("joystick 1 button 0", etc.). With regard to joystick buttons, if you don't specify a number (e.g. "joystick button 0"), then it will detect a press of button 0 on *any* joystick. See key.keyNames for all the possible names to use with this method.
Example
while not key.pressed("left"); end while // waits until left arrow pressed