Difference between revisions of "Sprite"

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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Method or Property !! Purpose !! Value
+
! Method or Property !! Purpose !! Type
 
|-
 
|-
| [[Sprite.image]] || image displayed  by the sprite || Input: image
+
| [[Sprite.image]] || image displayed  by the sprite || [[Image]]
Output: image
 
 
|-
 
|-
| [[Sprite.x]] || horizontal position of the sprite || Input: number
+
| [[Sprite.x]] || horizontal position of the sprite || Number
Output: number
 
 
|-
 
|-
| [[Sprite.y]] || vertical position of the sprite || Input: number
+
| [[Sprite.y]] || vertical position of the sprite || Number
Output: number
 
 
|-
 
|-
| [[Sprite.scale]] || sprite scale (default 1.0) || Input: number
+
| [[Sprite.scale]] || sprite scale (default 1.0) || Number
Output: number
 
 
 
 
|-
 
|-
| [[Sprite.rotation]] || sprite rotation (degrees counter-clockwise) || Input: number
+
| [[Sprite.rotation]] || sprite rotation (degrees counter-clockwise) || Number
Output: number
 
 
|-
 
|-
| [[Sprite.tint]] || tint color (defaults to white) || Input: color
+
| [[Sprite.tint]] || tint color (defaults to white) || String (color)
Output: color
 
 
|-
 
|-
| [[Sprite.localBounds]] || stores the local bounds of the sprite || Input: [[Bounds]]
+
| [[Sprite.localBounds]] || stores the local bounds of the sprite || [[Bounds]]
Output: [[Bounds]]
 
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Method or Property !! Purpose !! Value
+
! Method or Property !! Purpose !! Type
 
|-
 
|-
| [[Sprite.worldBounds]] || computes world bounds from local bounds and current position || Input: NULL
+
| [[Sprite.worldBounds]] || computes world bounds from local bounds and current position || Pare of numbers
Output: pare of numbers
 
 
|-
 
|-
| [[Sprite.contains]](''x'', ''y'') || return whether the sprite contains the given world point || Input: x: number; y: number
+
| [[Sprite.contains]](''x'', ''y'') || return whether the sprite contains the given world point || Bool
Output: true/false
 
 
|-
 
|-
| [[Sprite.overlaps]](''other'') || return whether this sprite is touching another sprite or [[Bounds]] || Input: [[Sprite]]
+
| [[Sprite.overlaps]](''other'') || return whether this sprite is touching another sprite or [[Bounds]] || Bool
Output: true/false
 
 
|-
 
|-
| [[Sprite.corners]] || return <c>[x,y]</c> screen positions of the four corners of this sprite, counter-clockwise from bottom left || Input: NULL
+
| [[Sprite.corners]] || return <c>[x,y]</c> screen positions of the four corners of this sprite, counter-clockwise from bottom left || 4 pares of numbers
Output: 4 pares of numbers
 
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Method or Property !! Purpose !! Value
+
! Method or Property !! Purpose
 
|-
 
|-
| [[Sprite.setCorners]] ''corners''|| set new screen positions for the four sprite corners (counter-clockwise from bottom left) || Input: 4 pares of numbers
+
| [[Sprite.setCorners]] ''corners''|| set new screen positions for the four sprite corners (counter-clockwise from bottom left)
 
|-
 
|-
 
|}
 
|}

Revision as of 16:13, 29 January 2025

Sprite is a built-in class in the Mini Micro API. It represents an image which can be added to a SpriteDisplay, enabling it to be drawn to the screen very efficiently while also being scaled, rotated, or tinted, and layered consistently with other sprites and the surrounding displays.

Methods and properties used with Sprite objects

Use these methods on Sprite instances, created with new Sprite.

Edit and Read

Method or Property Purpose Type
Sprite.image image displayed by the sprite Image
Sprite.x horizontal position of the sprite Number
Sprite.y vertical position of the sprite Number
Sprite.scale sprite scale (default 1.0) Number
Sprite.rotation sprite rotation (degrees counter-clockwise) Number
Sprite.tint tint color (defaults to white) String (color)
Sprite.localBounds stores the local bounds of the sprite Bounds

Read only

Method or Property Purpose Type
Sprite.worldBounds computes world bounds from local bounds and current position Pare of numbers
Sprite.contains(x, y) return whether the sprite contains the given world point Bool
Sprite.overlaps(other) return whether this sprite is touching another sprite or Bounds Bool
Sprite.corners return [x,y] screen positions of the four corners of this sprite, counter-clockwise from bottom left 4 pares of numbers

Run

Method or Property Purpose
Sprite.setCorners corners set new screen positions for the four sprite corners (counter-clockwise from bottom left)

Usage Notes (Soda)

In Soda there is currently only one, implicit, Display. So to add sprites to this display, push them onto a global list called sprites.

Soda does not currently support Sprite.corners or Sprite.setCorners.

Example

This example creates a sprite, loads it into display 4 (which by default is a SpriteDisplay), and rotates it through 360 degrees.

spr = new Sprite
spr.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push spr
spr.x = 480
spr.y = 320
for r in range(0,360)
   spr.rotation = r
   yield
end for

See also