Difference between revisions of "TileDisplay.scrollY"
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(added usage note) |
(→Example: fixed comment to match actual code) |
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td.clear 16 // sets all cells to index 16 | td.clear 16 // sets all cells to index 16 | ||
for i in range(0,300,10) | for i in range(0,300,10) | ||
− | td.scrollY = i // scroll more | + | td.scrollY = i // scroll down more on each update |
wait 0.2 | wait 0.2 | ||
end for</ms> | end for</ms> | ||
[[Category:Mini Micro]] | [[Category:Mini Micro]] |
Latest revision as of 13:20, 15 October 2021
TileDisplay.scrollY
: Vertical scroll amount by which the whole tile display is scrolled down.
See also: TileDisplay.scrollX; PixelDisplay.scrollY; SpriteDisplay.scrollY
Usage Notes
Calling TileDisplay.clear does not reset TileDisplay.scrollX and TileDisplay.scrollY. So, when you want to fully reset a tile display, remember to set these properties back to 0.
Example
clear
display(4).mode = displayMode.tile
td = display(4)
td.tileSet = file.loadImage("/sys/pics/TileShapes.png")
td.tileSetTileSize = 64
td.clear 16 // sets all cells to index 16
for i in range(0,300,10)
td.scrollY = i // scroll down more on each update
wait 0.2
end for