Difference between revisions of "Sprite.localBounds"

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(Created page with "<c>sprite.localBounds</c> assigns a Bounds object to this property to define the sprite bounds in "local" coordinates. That means the bounds the sprite would have if it w...")
 
 
(One intermediate revision by one other user not shown)
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<c>sprite.localBounds</c> assigns a [[Bounds]] object to this property to define the sprite
+
<c>[[Sprite]].localBounds</c> assigns a [[Bounds]] object to this property to define the sprite
 
bounds in "local" coordinates.  That means the bounds the sprite would
 
bounds in "local" coordinates.  That means the bounds the sprite would
 
have if it were positioned at x=0, y=0, with no rotation and scale=1.
 
have if it were positioned at x=0, y=0, with no rotation and scale=1.

Latest revision as of 23:12, 12 April 2020

Sprite.localBounds assigns a Bounds object to this property to define the sprite bounds in "local" coordinates. That means the bounds the sprite would have if it were positioned at x=0, y=0, with no rotation and scale=1. Mini Micro will automatically compute the worldBounds from this local bounds as the sprite moves, rotates, and scales.