Difference between revisions of "PixelDisplay.getImage"
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ZachStrout (talk | contribs) (Created page with "<c>PixelDisplay.getImage</c> returns a portion of the pixel display as an Image. === Arguments === {| class="wikitable" |- ! Parameter Name !! Type !! Default Value !! M...") |
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− | <c>PixelDisplay.getImage</c> returns a portion of the pixel display as an [[Image]]. | + | <c>[[PixelDisplay]].getImage</c> returns a portion of the pixel display as an [[Image]]. |
=== Arguments === | === Arguments === | ||
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of drawing methods, and then capture the result for use as a [[Sprite]], or | of drawing methods, and then capture the result for use as a [[Sprite]], or | ||
to [[File.saveImage|save]] to disk, etc. | to [[File.saveImage|save]] to disk, etc. | ||
+ | |||
+ | Another way to create an [[Image]] at runtime is to use [[Image.create]]. | ||
[[Category:Mini Micro]] | [[Category:Mini Micro]] |
Latest revision as of 03:20, 28 January 2021
PixelDisplay.getImage
returns a portion of the pixel display as an Image.
Arguments
Parameter Name | Type | Default Value | Meaning |
---|---|---|---|
left | number | 0 | left side of display area to get |
bottom | number | 0 | bottom side of display area to get |
width | number | 960 | width side of display area to get |
height | number | 640 | height side of display area to get |
Usage Notes
Note that this works even for a display that is not visible (because it is covered by another display, or has been turned off. This allows you to use a PixelDisplay as an area to create images at runtime, using any combination of drawing methods, and then capture the result for use as a Sprite, or to save to disk, etc.
Another way to create an Image at runtime is to use Image.create.