Difference between revisions of "TileDisplay.setCell"
Jump to navigation
Jump to search
(Created page with "<c>TileDisplay.setCell</c> Directly sets the tile index at a given row and column of a tile display. Tile indexes start at 0 in the top-left corner of the tile set. See...") |
(added tile index illustration) |
||
Line 1: | Line 1: | ||
+ | [[Image:SimpleTileShapes.png|thumb|right|Tile indexes for /sys/pics/TileShapes.png]] | ||
+ | |||
<c>[[TileDisplay]].setCell</c> Directly sets the tile index at a given row and column of a tile display. | <c>[[TileDisplay]].setCell</c> Directly sets the tile index at a given row and column of a tile display. | ||
− | Tile indexes start at 0 in the top-left corner of the tile set. | + | Tile indexes start at 0 in the top-left corner of the tile set, as shown in the illustration at right. |
See also: [[TileDisplay.cell]] | See also: [[TileDisplay.cell]] |
Revision as of 04:54, 30 December 2020
TileDisplay.setCell
Directly sets the tile index at a given row and column of a tile display.
Tile indexes start at 0 in the top-left corner of the tile set, as shown in the illustration at right.
See also: TileDisplay.cell
Arguments
Parameter Name | Type | Default Value | Meaning |
---|---|---|---|
x | number | 0 | column (or list of columns) of cell to change |
y | number | 0 | row (or list of rows) of cell to change |
index | number | ''null'' | tile index to store in the given cell |
Example
This example configures display 5 to be a TileDisplay, loads a tile set, and then sets the cell at column 4, row 0 to be tile index 20 (a blue circle in this tile set).
display(5).mode = displayMode.tile
td = display(5)
td.tileSet = file.loadImage("/sys/pics/TileShapes.png")
td.tileSetTileSize = 64
td.setCell 4, 0, 20