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Sprite.scale is the scale factor of the sprite. A scale of 1 means that one pixel in the image appears as one pixel on screen. Setting scale=2 makes the sprite appear twice as big; scale=0.5 makes it appear half its standard size.

Usage Notes

You may also scale a sprite differently in x and y by assigning a list of two numbers; the first is the x scale, and the second is the y scale, as in the example below.


sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
sp.scale = [2,1]	// double the width, but leave height alone