Difference between revisions of "Sound.fadeIn"

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(Adds a link to the audio generated by the example script)
 
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<c>[[Sound]].fadeIn</c> controls how much to fade a sound in from silence in seconds.
+
<c>[[Sound]].fadeIn</c> controls how much to fade a sound in from silence in seconds.  If not specified, a value of 0.01 is used.
  
 
== Examples ==  
 
== Examples ==  
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[https://commons.wikimedia.org/wiki/File:Mini_Micro_-_Slide_Up.ogg Link to Generated Audio]
 
[https://commons.wikimedia.org/wiki/File:Mini_Micro_-_Slide_Up.ogg Link to Generated Audio]
 
<ms>snd = new Sound
 
<ms>snd = new Sound
duration = 2
+
snd.duration = 2
freqList = [ noteFreq(60), noteFreq(72) ]
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snd.freq = [ noteFreq(60), noteFreq(72) ]
envelope = 1
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snd.envelope = 1
 
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snd.waveform = Sound.sineWave
snd.init duration, freqList, envelope, Sound.sineWave
 
  
 
snd.fadeIn = 1
 
snd.fadeIn = 1

Latest revision as of 20:52, 1 August 2020

Sound.fadeIn controls how much to fade a sound in from silence in seconds. If not specified, a value of 0.01 is used.

Examples

This script creates a sort of comedic sliding up sound that fades in for a second: Link to Generated Audio

snd = new Sound
snd.duration = 2
snd.freq = [ noteFreq(60), noteFreq(72) ]
snd.envelope = 1
snd.waveform = Sound.sineWave

snd.fadeIn = 1

snd.play

See also: Sound.fadeOut; Sound.envelope