How to move a sprite with directional inputs

From MiniScript Wiki
Revision as of 15:12, 10 April 2020 by JoeStrout (talk | contribs) (Created page with "Directional (horizontal and vertical) inputs in Mini Micro are best detected using the <c>key.axis</c> method. This will respond to arrow keys, WASD, and any connecte...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Directional (horizontal and vertical) inputs in Mini Micro are best detected using the key.axis method. This will respond to arrow keys, WASD, and any connected gamepad/joystick. This gives the player maximum flexibility in controlling their character.

key.axis returns a value from -1 to 1, with 0 being when no input is given. So, you can simply multiply this by the maximum amount you want to move the sprite, and add it to the sprite's x or y position.

Example

sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
speed = 10  // pixels per frame
while true
	sp.x = sp.x + key.axis("Horizontal") * speed
	sp.y = sp.y + key.axis("Vertical") * speed
	yield
end while