How to detect a click on a sprite
To detect a mouse click on a sprite, give the sprite a localBounds, and then call .contains on the sprite, passing in mouse. This returns true when the mouse is over the sprite. You can then use mouse.button to detect when the mouse button is pressed.
Note that you define the localBounds in relation to the sprite's unscaled, non-rotated image. The .contains check uses the sprite's Sprite.worldBounds, so it automatically takes scale, rotation, and position into account for you.
Dealing with a scrolled display
If your SpriteDisplay is scrolled, then you would need to add its scrollX and scrollY values to the mouse position in your .contains test. So in the example below, sp.contains(mouse)
would change to sp.contains(mouse.x + display(4).scrollX, mouse.y + display(4).scrollY)
.
Example
This example creates a rectangular sprite that acts somewhat like a button, highlighting when you mouse over it, and printing a message when clicked.
clear
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Block.png")
sp.x = 600
sp.y = 500
sp.scale = [3,1]
sp.localBounds = new Bounds
sp.localBounds.width = sp.image.width
sp.localBounds.height = sp.image.height
display(4).sprites.push sp
wasDown = false
while true // press Control-C to exit
if sp.contains(mouse) then
sp.tint = "#CCCCFF"
if mouse.button and not wasDown then
print "Sprite clicked!"
end if
else
sp.tint = color.white
end if
wasDown = mouse.button
yield
end while