Sprite.overlaps
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Sprite.overlaps
checks whether this sprite overlaps (touches) another one, by
comparing their bounds.
Arguments
Parameter Name | Type | Meaning |
---|---|---|
other | Sprite or Bounds | object to check for overlap with |
Usage Notes
Use of this requires first defining the localBounds of each sprite.
Example
clear
// Load images
wumpusImg = file.loadImage("/sys/pics/Wumpus.png")
muffinImg = file.loadImage("/sys/pics/food/Muffin.png")
// Define sprites
wumpus = new Sprite
wumpus.image = wumpusImg
// Define localBounds for Wumpus!
wumpus.localBounds = new Bounds
wumpus.localBounds.width = wumpusImg.width
wumpus.localBounds.height = wumpusImg.height
muffin = new Sprite
muffin.image = muffinImg
// Define localBounds for muffin!
muffin.localBounds = new Bounds
muffin.localBounds.width = muffinImg.width
muffin.localBounds.height = muffinImg.height
// Push sprites to the display
display(4).sprites.push wumpus
display(4).sprites.push muffin
checkOverlap = function
text.clear
if wumpus.overlaps(muffin) then
print "Eating muffin!"
else
print "No overlap"
end if
end function
// Case 1: No overlap
wumpus.x = 300
wumpus.y = 400
muffin.x = 500
muffin.y = 400
checkOverlap
wait 2
// Case 2: Overlap
wumpus.x += 150
checkOverlap