Difference between revisions of "SpriteDisplay.scrollY"
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ZachStrout (talk | contribs) (Created page with "<c>SpriteDisplay.scrollY</c>: Vertical scroll amount subtracted from the position of all sprites on the display. This is the standard way of making it appear that the world i...") |
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− | <c>SpriteDisplay.scrollY</c>: Vertical scroll amount subtracted from the position of all | + | <c>[[SpriteDisplay]].scrollY</c>: Vertical scroll amount subtracted from the position of all |
sprites on the display. This is the standard way of making it | sprites on the display. This is the standard way of making it | ||
appear that the world is scrolling past. | appear that the world is scrolling past. | ||
− | See also: [[SpriteDisplay.scrollX]]; [[PixelDisplay. | + | See also: [[SpriteDisplay.scrollX]]; [[PixelDisplay.scrollY]]; [[TileDisplay.scrollY]] |
== Example == | == Example == |
Latest revision as of 17:14, 8 July 2021
SpriteDisplay.scrollY
: Vertical scroll amount subtracted from the position of all
sprites on the display. This is the standard way of making it
appear that the world is scrolling past.
See also: SpriteDisplay.scrollX; PixelDisplay.scrollY; TileDisplay.scrollY
Example
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
for i in range(0,500,10)
display(4).scrollY = -i
wait 0.2
end for