Difference between revisions of "Sprite.worldBounds"

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(Created page with "<c>Sprite.worldbounds</c> returns the current bounds of the sprite in world coordinates. This is calculated by applying the sprite's current x, y, [...")
 
 
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<c>Sprite.worldbounds</c> returns the current bounds of the sprite in world coordinates.  This
+
<c>[[Sprite]].worldbounds</c> returns the current bounds of the sprite in world coordinates.  This
 
is calculated by applying the sprite's current [[Sprite.x|x]],
 
is calculated by applying the sprite's current [[Sprite.x|x]],
 
[[Sprite.y|y]], [[Sprite.rotation|rotation]], and [[Sprite.scale|scale]]
 
[[Sprite.y|y]], [[Sprite.rotation|rotation]], and [[Sprite.scale|scale]]

Latest revision as of 23:13, 12 April 2020

Sprite.worldbounds returns the current bounds of the sprite in world coordinates. This is calculated by applying the sprite's current x, y, rotation, and scale values to the sprite's localBounds.

See also: How to detect a click on a sprite

Usage Notes

Use of this requires first defining the localBounds.