Difference between revisions of "Sprite.worldBounds"
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ZachStrout (talk | contribs) (Created page with "<c>Sprite.worldbounds</c> returns the current bounds of the sprite in world coordinates. This is calculated by applying the sprite's current x, y, [...") |
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− | <c>Sprite.worldbounds</c> returns the current bounds of the sprite in world coordinates. This | + | <c>[[Sprite]].worldbounds</c> returns the current bounds of the sprite in world coordinates. This |
is calculated by applying the sprite's current [[Sprite.x|x]], | is calculated by applying the sprite's current [[Sprite.x|x]], | ||
[[Sprite.y|y]], [[Sprite.rotation|rotation]], and [[Sprite.scale|scale]] | [[Sprite.y|y]], [[Sprite.rotation|rotation]], and [[Sprite.scale|scale]] |
Latest revision as of 23:13, 12 April 2020
Sprite.worldbounds
returns the current bounds of the sprite in world coordinates. This
is calculated by applying the sprite's current x,
y, rotation, and scale
values to the sprite's localBounds.
See also: How to detect a click on a sprite
Usage Notes
Use of this requires first defining the localBounds.