Difference between revisions of "PixelDisplay"
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| [[PixelDisplay.line]] ''x1'', ''y1'', ''x2'', ''y2'', ''[color]'', ''[penSize]'' || draw a line | | [[PixelDisplay.line]] ''x1'', ''y1'', ''x2'', ''y2'', ''[color]'', ''[penSize]'' || draw a line | ||
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| − | | [[PixelDisplay.drawRect]] ''left'', ''bottom'', ''width'', ''height'', ''[color]'', ''[penSize]'' || draw a | + | | [[PixelDisplay.drawRect]] ''left'', ''bottom'', ''width'', ''height'', ''[color]'', ''[penSize]'' || draw a rectangle outline |
|- | |- | ||
| [[PixelDisplay.fillRect]] ''left'', ''bottom'', ''width'', ''height'', ''[color]'' || draw a filled rectangle | | [[PixelDisplay.fillRect]] ''left'', ''bottom'', ''width'', ''height'', ''[color]'' || draw a filled rectangle | ||
Revision as of 01:15, 24 February 2025
The PixelDisplay class in Mini Micro is a display type that represents a rectangular pixel buffer, with methods to efficiently draw lines, shapes, images, and text.
By default, display 5 is configured as a pixel display, and is in fact the pixel display to which the gfx global refers (unless you change it). But you can make any display layer a pixel display by setting its mode to displayMode.pixel.
A PixelDisplay is 960 x 640 pixels by default (see screen coordinates), though this may be changed via the clear method.
Methods and Properties
| Method or Property | Purpose | Type |
|---|---|---|
| Read only | ||
| PixelDisplay.width | number of columns in the the pixel buffer | number |
| PixelDisplay.height | number of rows in the the pixel buffer | number |
| PixelDisplay.pixel x , y | get the color of a particular pixel | string (color) |
| PixelDisplay.getImage(left, bottom, width, height) | get a portion of the pixel buffer as an Image | Image |
| Edit and read | ||
| PixelDisplay.color | get or set the default drawing color, used when color is not otherwise specified | string (color) |
| PixelDisplay.scale | scaling factor used to magnify (or shrink) the pixel display on screen | number |
| PixelDisplay.scrollX | get or set a horizontal shift applied to the entire display | number |
| PixelDisplay.scrollY | get or set a vertical shift applied to the entire display | number |
| Run | ||
| PixelDisplay.clear [color], [width], [height] | clear/reset the pixel buffer width: number; height: number | |
| PixelDisplay.setPixel x, y, [color] | set the color of a particular pixel | |
| PixelDisplay.line x1, y1, x2, y2, [color], [penSize] | draw a line | |
| PixelDisplay.drawRect left, bottom, width, height, [color], [penSize] | draw a rectangle outline | |
| PixelDisplay.fillRect left, bottom, width, height, [color] | draw a filled rectangle | |
| PixelDisplay.drawEllipse left, bottom, width, height, [color], [penSize] | draw an ellipse outline | |
| PixelDisplay.fillEllipse left, bottom, width, height, [color] | draw a filled ellipse | |
| PixelDisplay.drawPoly points, [color], [penSize] | draw a polygon outline | |
| PixelDisplay.fillPoly points, [color] | draw a filled polygon | |
| PixelDisplay.drawImage img, left, bottom, [width], [height], [srcLeft], [srcBottom], [srcWidth], [srcHeight] | draw an Image (or portion thereof) | |
| PixelDisplay.print str, x, y, [color], [font] | draw a string | |
Implementation Note
For performance reasons, a PixelDisplay under the hood is made up of 256x256 pixel tiles. These are initialized to the color passed to PixelDisplay.clear. As a result, if your width or height is not an even multiple of 256, then this initial clear color will extend beyond the usable area. As an example, try:
gfx.clear color.red, 200,200
gfx.fillRect 0,0,gfx.width,gfx.height, color.blue
This displays a 200x200 blue square (the official size of the pixel display) with an additional red area extending 256x256 (one full tile) in size.