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SpriteDisplay.scrollX: Horizontal scroll amount subtracted from the position of all sprites on the display. This is the standard way of making it appear that the world is scrolling past.

See also: SpriteDisplay.scrollY; PixelDisplay.scrollX; TileDisplay.scrollX


sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
for i in range(0,500,10)
    display(4).scrollX = -i
    wait 0.2
end for