SpriteDisplay.scrollY
Jump to navigation
Jump to search
SpriteDisplay.scrollY
: Vertical scroll amount subtracted from the position of all
sprites on the display. This is the standard way of making it
appear that the world is scrolling past.
See also: SpriteDisplay.scrollX; PixelDisplay.ScrollY; TileDisplay.ScrollY
Example
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
for i in range(0,500,10)
display(4).scrollY = -i
wait 0.2
end for