Sprite.worldBounds
Revision as of 21:58, 12 April 2020 by ZachStrout (talk | contribs) (ZachStrout moved page Sprite.worldbounds to Sprite.worldBounds)
Sprite.worldbounds
returns the current bounds of the sprite in world coordinates. This
is calculated by applying the sprite's current x,
y, rotation, and scale
values to the sprite's localBounds.
See also: How to detect a click on a sprite
Usage Notes
Use of this requires first defining the localBounds.