Sprite.worldBounds

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Revision as of 21:58, 12 April 2020 by ZachStrout (talk | contribs) (ZachStrout moved page Sprite.worldbounds to Sprite.worldBounds)
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Sprite.worldbounds returns the current bounds of the sprite in world coordinates. This is calculated by applying the sprite's current x, y, rotation, and scale values to the sprite's localBounds.

See also: How to detect a click on a sprite

Usage Notes

Use of this requires first defining the localBounds.