Difference between revisions of "SpriteDisplay.scrollX"
		
		
		
		
		
		
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| − | <c>SpriteDisplay.scrollX</c>: Horizontal scroll amount subtracted from the position of all  | + | <c>[[SpriteDisplay]].scrollX</c>: Horizontal scroll amount subtracted from the position of all  | 
sprites on the display.  This is the standard way of making it  | sprites on the display.  This is the standard way of making it  | ||
appear that the world is scrolling past.  | appear that the world is scrolling past.  | ||
Revision as of 16:26, 27 April 2020
SpriteDisplay.scrollX: Horizontal scroll amount subtracted from the position of all
sprites on the display.  This is the standard way of making it
appear that the world is scrolling past.
See also: SpriteDisplay.scrollY; PixelDisplay.ScrollX; TileDisplay.ScrollX
Example
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
for i in range(0,500,10)
    display(4).scrollX = -i
    wait 0.2
end for