Difference between revisions of "SpriteDisplay.scrollX"
		
		
		
		
		
		
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				m (Fixed capitalization)  | 
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appear that the world is scrolling past.  | appear that the world is scrolling past.  | ||
| − | See also: [[SpriteDisplay.scrollY]]; [[PixelDisplay.  | + | See also: [[SpriteDisplay.scrollY]]; [[PixelDisplay.scrollX]]; [[TileDisplay.scrollX]]  | 
== Example ==  | == Example ==  | ||
Latest revision as of 00:06, 4 December 2020
SpriteDisplay.scrollX: Horizontal scroll amount subtracted from the position of all
sprites on the display.  This is the standard way of making it
appear that the world is scrolling past.
See also: SpriteDisplay.scrollY; PixelDisplay.scrollX; TileDisplay.scrollX
Example
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
for i in range(0,500,10)
    display(4).scrollX = -i
    wait 0.2
end for