Difference between revisions of "SpriteDisplay.scrollX"
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− | <c>SpriteDisplay.scrollX</c>: Horizontal scroll amount subtracted from the position of all | + | <c>[[SpriteDisplay]].scrollX</c>: Horizontal scroll amount subtracted from the position of all |
sprites on the display. This is the standard way of making it | sprites on the display. This is the standard way of making it | ||
appear that the world is scrolling past. | appear that the world is scrolling past. | ||
+ | |||
+ | See also: [[SpriteDisplay.scrollY]]; [[PixelDisplay.scrollX]]; [[TileDisplay.scrollX]] | ||
== Example == | == Example == |
Latest revision as of 00:06, 4 December 2020
SpriteDisplay.scrollX
: Horizontal scroll amount subtracted from the position of all
sprites on the display. This is the standard way of making it
appear that the world is scrolling past.
See also: SpriteDisplay.scrollY; PixelDisplay.scrollX; TileDisplay.scrollX
Example
sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
for i in range(0,500,10)
display(4).scrollX = -i
wait 0.2
end for