Difference between revisions of "BmfFonts"
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m (Redspark moved page BmfFonts Module to BmfFonts: Removing the Word Module because it is under the category Sys Modules.) |
Dat one dev (talk | contribs) (Previously this page was using font on path ("fonts/ming.bmf") which wasn't part of /sys directory. so i edited this to use font which is part of /sys directory) |
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Line 16: | Line 16: | ||
<ms> | <ms> | ||
import "bmfFonts" | import "bmfFonts" | ||
− | + | clear | |
// Load a font | // Load a font | ||
− | f = bmfFonts.Font.load("fonts/ | + | f = bmfFonts.Font.load("/sys/fonts/Arial14Bold.bmf") |
// Print a string in that font to gfx | // Print a string in that font to gfx |
Latest revision as of 10:47, 7 July 2025
This module defines a Font class which can read fonts in BMF format version 1.1 or 1.2. Version 1.2 is a recent but significant upgrade, adding support for non-ASCII Unicode characters, kerning, and an alpha channel for anti-aliased fonts.
If you run bmfFonts.demo (or load and run the module directly instead of using import), it will look for the fonts folder, and draw a string with each one. The final font will be drawn at 3X scale at the bottom of the screen.
Classes
Name | Description |
---|---|
Font | Stores all data about a particular font. |
CharData | Stores all data about a single character in a specific font. |
Example
import "bmfFonts"
clear
// Load a font
f = bmfFonts.Font.load("/sys/fonts/Arial14Bold.bmf")
// Print a string in that font to gfx
f.print "Hello world!", 20, 500
// Get a character image, and make a Sprite out of it
spr = new Sprite
spr.image = f.getCharImage("R")
spr.x = 600
spr.y = 500
spr.scale = 3
spr.rotation = 30
display(4).sprites.push spr