Difference between revisions of "Window"
(Created page with "In Soda, <c>window</c> is an intrinsic module which provides an interface to the game window. == Properties == Soda code may both get and set the following propertie...") |
(Added caveat about screen-size when going full-screen in soda) |
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Assigning a new value to [[window.width]] or [[window.height]] also switches out of full-screen mode (rather than attempting to change the resolution of the display). | Assigning a new value to [[window.width]] or [[window.height]] also switches out of full-screen mode (rather than attempting to change the resolution of the display). | ||
− | Some platforms may not support the full-screen switch, and may (for example) always be in full-screen mode. In that case attempts to assign a different value to [[window.fullScreen]] will simply be ignored. | + | Some platforms may not support the full-screen switch, and may (for example) always be in full-screen mode. In that case attempts to assign a different value to [[window.fullScreen]], [[window.width]], or [[window.height]] will simply be ignored. |
+ | |||
+ | Additionally, when switching to full-screen soda might resize the screen coordinates to a standard supported screen-size. For example, if your program starts in the non-standard 960x640 size when switching full-screen the screen size will probably be resized to the next supported screen-size, i.e. 1024x768. | ||
[[Category:Soda]] | [[Category:Soda]] |
Latest revision as of 16:22, 21 November 2021
In Soda, window
is an intrinsic module which provides an interface to the game window.
Properties
Soda code may both get and set the following properties on the window
module.
Property | Meaning |
---|---|
window.width | get/set the width of the window, in pixels |
window.height | get/set the height of the window, in pixels |
window.fullScreen | if true, game is in full-screen mode; if false, in window mode (where available) |
window.backColor | get/set background color of the window/screen |
Usage Notes
Assigning a new value to window.width or window.height also switches out of full-screen mode (rather than attempting to change the resolution of the display).
Some platforms may not support the full-screen switch, and may (for example) always be in full-screen mode. In that case attempts to assign a different value to window.fullScreen, window.width, or window.height will simply be ignored.
Additionally, when switching to full-screen soda might resize the screen coordinates to a standard supported screen-size. For example, if your program starts in the non-standard 960x640 size when switching full-screen the screen size will probably be resized to the next supported screen-size, i.e. 1024x768.