Difference between revisions of "SpriteDisplay.scrollX"

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<c>SpriteDisplay.scrollX</c>: Horizontal scroll amount subtracted from the position of all
+
<c>[[SpriteDisplay]].scrollX</c>: Horizontal scroll amount subtracted from the position of all
 
sprites on the display.  This is the standard way of making it
 
sprites on the display.  This is the standard way of making it
 
appear that the world is scrolling past.
 
appear that the world is scrolling past.
  
See also: [[SpriteDisplay.scrollY]]; [[PixelDisplay.ScrollX]]; [[TileDisplay.ScrollX]]
+
See also: [[SpriteDisplay.scrollY]]; [[PixelDisplay.scrollX]]; [[TileDisplay.scrollX]]
  
 
== Example ==
 
== Example ==

Latest revision as of 00:06, 4 December 2020

SpriteDisplay.scrollX: Horizontal scroll amount subtracted from the position of all sprites on the display. This is the standard way of making it appear that the world is scrolling past.

See also: SpriteDisplay.scrollY; PixelDisplay.scrollX; TileDisplay.scrollX

Example

sp = new Sprite
sp.image = file.loadImage("/sys/pics/Wumpus.png")
display(4).sprites.push sp
for i in range(0,500,10)
    display(4).scrollX = -i
    wait 0.2
end for