Difference between revisions of "Sprite.worldBounds"
		
		
		
		
		
		
		Jump to navigation
		Jump to search
		
			
		
		
		
		
		
		
		
	
ZachStrout (talk | contribs)   | 
			
(No difference) 
 | 
Revision as of 21:55, 12 April 2020
Sprite.worldbounds returns the current bounds of the sprite in world coordinates.  This
is calculated by applying the sprite's current x,
y, rotation, and scale
values to the sprite's localBounds.
See also: How to detect a click on a sprite
Usage Notes
Use of this requires first defining the localBounds.