Difference between revisions of "New"

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<c>new</c> is a [[:Category:Keywords|keyword]] unary [[operator]] used to create a subclass or instance.  It is part of MiniScript's support for [[object-oriented programming]].
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<c>new</c> is a [[:Category:Keywords|keyword]] unary [[operators|operator]] used to create a subclass or instance.  It is part of MiniScript's support for [[object-oriented programming]].
  
 
<c>new</c> acts on a map, and returns a new map with [[__isa]] set to the operand.
 
<c>new</c> acts on a map, and returns a new map with [[__isa]] set to the operand.
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In MiniScript, the new keyword is a unary operator used for object-oriented programming. It creates either:
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 +
a new instance of an object, or
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a subclass derived from another map/object.
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When new is applied to a map, it returns a fresh map whose <c>__isa</c> field points to the original operand. That creates prototype-style inheritance.
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<ms>Animal = {}
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Animal.speak = function
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    print "..."
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end function
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Dog = new Animal
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Dog.speak = function
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    print "Woof!"
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end function
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myDog = new Dog
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myDog.speak
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Dog.__isa == Animal
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myDog.__isa == Dog</ms>
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This inheritance chain lets MiniScript look up methods and properties through parent objects automatically.
  
 
[[Category:Language]]
 
[[Category:Language]]
 
[[Category:Keywords]]
 
[[Category:Keywords]]
 
[[Category:Operators]]
 
[[Category:Operators]]
 
{{stub}}
 

Latest revision as of 03:24, 21 May 2026

new is a keyword unary operator used to create a subclass or instance. It is part of MiniScript's support for object-oriented programming.

new acts on a map, and returns a new map with __isa set to the operand.

In MiniScript, the new keyword is a unary operator used for object-oriented programming. It creates either:

a new instance of an object, or a subclass derived from another map/object.

When new is applied to a map, it returns a fresh map whose __isa field points to the original operand. That creates prototype-style inheritance.

Animal = {}
Animal.speak = function
    print "..."
end function

Dog = new Animal

Dog.speak = function
    print "Woof!"
end function

myDog = new Dog
myDog.speak

Dog.__isa == Animal
myDog.__isa == Dog

This inheritance chain lets MiniScript look up methods and properties through parent objects automatically.