Difference between revisions of "SpriteDisplay"

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(Created page with "The <c>SpriteDisplay</c> class in Mini Micro is a display type that holds and draws Sprites, little images that can be efficiently moved, rotated, and scaled....")
 
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By default, [[display]] 4 is configured as a sprite display.  But you can make any display layer a sprite display by setting its [[Display.mode]]mode to <c>displayMode.sprite</c>.
 
By default, [[display]] 4 is configured as a sprite display.  But you can make any display layer a sprite display by setting its [[Display.mode]]mode to <c>displayMode.sprite</c>.
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== Methods and Properties ==
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{| class="wikitable"
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|-
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! Method or Property !! Purpose
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|-
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| [[SpriteDisplay.scrollX]] || horizontal scroll position of the whole display
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|-
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| [[SpriteDisplay.scrollY]] || vertical scroll position of the whole display
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|-
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| [[SpriteDisplay.clear]] || clears all sprites from the display, and resets scroll position
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|-
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| [[Sprite.sprites]] || list of sprites in this display, in draw order
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|}

Revision as of 19:32, 12 April 2020

The SpriteDisplay class in Mini Micro is a display type that holds and draws Sprites, little images that can be efficiently moved, rotated, and scaled.

By default, display 4 is configured as a sprite display. But you can make any display layer a sprite display by setting its Display.modemode to displayMode.sprite.

Methods and Properties

Method or Property Purpose
SpriteDisplay.scrollX horizontal scroll position of the whole display
SpriteDisplay.scrollY vertical scroll position of the whole display
SpriteDisplay.clear clears all sprites from the display, and resets scroll position
Sprite.sprites list of sprites in this display, in draw order